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GM Zion
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Dołączył: 11 Mar 2006
Posty: 370
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Wysłany: Czw 12:26, 14 Wrz 2006 Temat postu: Potwory!! |
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dam tu kilka potworów pod tibie 7.6
W katalogu ...data/monsters tworzymy plik "death orshabaal"
Cytat: |
<?xml version="1.0"?>
<monster name="Death Orshabaal" level="350" maglevel="110" experience="80000000" pushable="0" armor="200" defense="200" canpushitems="1" staticattack="45" changetarget="200" speed="400">
<health now="2000000" max="2000000"/>
<look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/>
<combat targetdistance="1" runonhealth="0"/>
<blood color="199" effect="0" splash="255"/>
<attacks>
<attack type="melee" mindamage="2000" maxdamage="8000" probability="100"/>
<attack type="instant" name="exura" cycleticks="5000" probability="60"/>
<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>
<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>
<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>
<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>
<attack type="instant" name="demon_manadrain" exhaustion="100" cycleticks="4000" probability="30"/>
</attacks>
<defenses>
<defense immunity="energy"/>
<defense immunity="fire"/>
<defense immunity="poison"/>
<defense immunity="paralyze"/>
<defense immunity="invisible"/>
<defense immunity="drunk"/>
</defenses>
<voices>
<voice sentence="MUAHAHAHAHA GM Zion is my BOSS!"/>
<voice sentence="MUAHAHAHAHA GM Zion is my BOSS!"/>
</voices>
<loot>
<item id="2160" countmax="10" chance1="6000000" chancemax="0"/>
<item id="2393" chance="1000"/>
<item id="2470" chance="2000"/>
<item id="2408" chance="1030"/>
<item id="2319" chance="9000"/>
<item id="2493" chance="5000"/>
<item id="2472" chance="2000"/>
<item id="2466" chance="4000"/>
<item id="1987" chance="10000">
<inside>
<item id="2150" countmax="10" chance1="10000" chancemax="1000"/>
<item id="2148" countmax="10" chance1="5000" chancemax="1000"/>
<item id="2148" countmax="10" chance1="50000" chancemax="1000"/>
<item id="2144" countmax="10" chance1="50000" chancemax="1000"/>
<item id="2488" chance="50000"/>
<item id="2187" chance="5000"/>
</inside>
</item>
</loot>
<summons maxSummons="2">
<summon name="Orshabaal" chance="400"/>
</summons>
</monster> |
W pliku monsters.xml dodajemy linijke :
<monster name="Death Orshabaal" file="Death Orshabaal" />
W katalogu ...data/monsters tworzymy plik "Trainer"
Cytat: |
salazis]<?xml version="1.0"?>
<monster name="Trainer" level="5" maglevel="1" experience="0" pushable="0" armor="30" defense="10" canpushitems="1" staticattack="230" changetarget="238">
<health now="999890" max="999890"/>
<look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>
<combat targetdistance="1" runonhealth="0"/>
<attacks>
<attack type="melee" maxdamage="10"/>
<attack type="instant" name="exura vita" exhaustion="0" cycleticks="1200" probability="1000"/>
</attacks>
<defenses>
</defenses>
<voices>
<voice sentence="Nice hit!"/>
</voices>
<loot>
</loot>
</monster> |
W pliku monsters.xml dodajemy linijke :
<monster name="Trainer" file="Trainer" />
W katalogu ...data/monsters tworzymy plik "death orshabaal"
Cytat: |
<?xml version="1.0"?>
<monster name="King" level="40" maglevel="10" experience="7000" pushable="0" armor="55" defense="50" canpushitems="1" staticattack="50" changetarget="200" speed="240">
<health now="5200" max="5200"/>
<look type="75" head="19" body="71" legs="128" feet="128" corpse="3128"/>
<combat targetdistance="1" runonhealth="0"/>
<attacks>
<attack type="melee" mindamage="250" maxdamage="450" probability="100" />
<attack type="distance" name="arrow" mindamage="200" maxdamage="350" cycleticks="3000" probability="100" />
<attack type="instant" name="bk exori" exhaustion="10" cycleticks="5000" probability="70"/>
</attacks>
<defenses>
<defense immunity="poison"/>
<defense immunity="paralyze"/>
<defense immunity="drunk"/>
<defense immunity="invisible"/>
</defenses>
<voices>
<voice sentence="I'm king and u are ded."/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2600" chance="10000"/>
<item id="1987" chance="100000">
<inside>
<item id="2148" countmax="50" chance1="80000" chancemax="0"/>
<item id="2411" chance="5000"/>
<item id="2792" countmax="5" chance1="6666" chancemax="0"/>
<item id="2793" countmax="2" chance1="6666" chancemax="0"/>
<item id="2656" chance="1333"/>
<item id="2466" chance="1111"/>
<item id="2436" chance="1428"/>
<item id="2123" chance="1200"/>
</inside>
</item>
</loot>
<summons maxSummons="200">
<summon name="Hero" chance="2000"/>
<summon name="Black Kinght" chance="1938"/>
</summons>
</monster> |
W pliku monsters.xml dodajemy linijke :
<monster name="King" file="King" />
W katalogu ...data/monsters tworzymy plik "death orshabaal"
Cytat: |
<?xml version="1.0"?>
<monster name="Orshaking" level="30" maglevel="60" experience="70000" pushable="0" armor="150" defense="160" canpushitems="1" staticattack="450" changetarget="600" speed="340">
<health now="155000" max="155000"/>
<look type="35" head="20" body="30" legs="40" feet="50" corpse="4032"/>
<combat targetdistance="1" runonhealth="0"/>
<attacks>
<attack type="melee" mindamage="900" maxdamage="2400" />
<attack type="instant" name="exevo gran mas vis" cycleticks="8000" probability="70"/>
<attack type="instant" name="orshabaal_deathstar" cycleticks="9000" probability="70"/>
<attack type="instant" name="exura" cycleticks="5000" probability="60"/>
<attack type="instant" name="orshabaal_exori" cycleticks="7000" probability="70"/>
<attack type="instant" name="exevo gran vis lux" exhaustion="500" cycleticks="10000" probability="40"/>
</attacks>
<defenses>
<defense immunity="energy"/>
<defense immunity="fire"/>
<!-- <defense immunity="poison"/> -->
<defense immunity="paralyze"/>
<defense immunity="drunk"/>
</defenses>
<voices>
<voice sentence="Orshaking owns this world!"/>
<voice sentence="Feel my deathstar!"/>
<voice sentence="Your soul will be mine"/>
<voice sentence="Orshaking walks the Earth!!!"/>
</voices>
<loot>
<item id="2973" countmax="6" chance1="100000" chancemax="0"/>
<item id="3219" chance="10000"/>
<item id="3352" chance="5000"/>
<item id="3258" chance="15387"/>
<item id="3304" chance="3333"/>
<item id="2805" chance="100000">
<inside>
<item id="3527" countmax="3" chance1="10000" chancemax="0"/>
<item id="2972" countmax="4" chance1="40000" chancemax="0"/>
<item id="3294" chance="5555"/>
<item id="2970" countmax="3" chance1="14287" chancemax="0"/>
<item id="2993" chance="13333"/>
<item id="3213" chance="66666"/>
<item id="3302" chance="4000"/>
<item id="3358" chance="6666"/>
<item id="3244" chance="8333"/>
<item id="3203" chance="33333"/>
<item id="3325" chance="2000"/>
<item id="3326" chance="2000"/>
<item id="3327" chance="2000"/>
<item id="3666" countmax="1" chance1="10000" chancemax="0"/>
</inside>
</item>
</loot>
<summons maxSummons="2">
<summon name="Demon" chance="5000"/>
</summons>
</monster> |
W pliku monsters.xml dodajemy linijke :
<monster name="King" file="King" />
Piszcie jakie potwory dodać albo niewiem...
Innych też zachęcamdo pisania tu potworów zwykli gracze mogą jagby co też pisać skrypty potwory NPC itp
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Myszka Micki
Szaleniec Postowy
Dołączył: 08 Wrz 2006
Posty: 122
Przeczytał: 0 tematów
Ostrzeżeń: 2/5
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Wysłany: Sob 14:21, 23 Wrz 2006 Temat postu: |
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uu aa duzo tego
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